12/16/2023 0 Comments X rebirth vr engage xenon i![]() ![]() That game could be fun if you are into modding. X Rebirth might be worth grabbing in a Steam sale in a couple of years, after 100 patches and with a dozens of mods that create an entirely different game. ![]() Egosoft is usually good about patching its games, but that doesn’t excuse the studio from releasing something that’s this fundamentally broken. There are some good base assets in the game, and maybe after a year of patches from the developer and mods from the community, this could become something worth playing. It’s a sandbox filled with turds, and I can’t recommend it in its current state. ![]() It’s a giant sandbox that offers the player a lot of freedom to go out and do anything, but it’s just not ready to play. Just writing all that out confused and frustrated me.Īt its core, X Rebirth is an ambitious game. You have to back up from trade to the main menu then you need to click on your owned property, then you need to bring up the ship you want, then you have to select the captain of the ship, and then you can see and make changes to orders. To see what your active trades are, or to make a change of plans, you have to do that from the ship menu. From the trade screen, you can see how many trips your trade ship has planned, but you can’t see where it’s currently going. First, you need to bring up the menu, then you select the trade menu, then you select the buy screen, then you select the goods you want, then you click “next” to continue, then you select how much you want, and then you can confirm the trade. One good example of how bad the interface is how hard it is to set up a trade. Flight sims in the ’90s had better cockpit controls - at least give me a key to press to look out the side windows. You also can’t freely look around the cockpit, meaning you have to turn the ship if you want to see what’s around you. While flying your ship half the screen is obscured by the ship’s consoles, which have very little useful information on them. Even selecting menu items requires a double-click most of the time, which is really cumbersome. The interface is a complete mess, and doing anything requires a lot of unnecessary steps. While everything in space looks nice, once you see another character or walk inside a station, you’re met with horrible graphics and some bizarre design choices, like having your sidekick’s armor have a window for her cleavage, and almost every station has a strip club with freakish looking holo-dancers and posters of crudely-drawn butts. I had this amazing moment where I docked my ship in a larger ship during a battle to try to repair my guns, and when I stepped off my ship I could still see the battle happening around me when I looked up. Flying near a capital ship to destroy its engines reveals how detailed all of the ships are up close, and it’s always nice looking when the ships explode into giant balls of fire. The ship designs are fantastic, and the station exteriors are highly detailed. It looks good, and everything is highly detailed, but there is nothing going on to warrant the appalling frame rates. You sell Argon 5 carriers, but Argon can field only 3, so surplus 2 are put in reserve and will appear back when 2 other are destroyed.Since it runs so poorly, you would think that this is a graphically impressive game with cutting-edge technology and effects, but it’s not. All ships sold above that limit are sold are despawned and put to "reserve", e.g.: To save performance you could put a limit to how many ships faction could field. Maybe less so if the player was playing as an unscrupulous weapons dealer and supplying both sides to make lots of money. ![]() Any side that the player favored would have a big advantage. Unless a system was put in place for the AI factions to behave the same way. If you're good enough friends with a faction you can see their ships wanted roster and you'll know exactly what they would use.Įdit: After thinking about this, there is a pretty big down side. This can also be incorporated with diplomacy. The devs can scale the size of the fleet by sectors owned or whatever criteria they wish. Once the list, that a faction considers to be a full strength fleet, is full everything is then dumped. If a ship you trade in is on the roster they keep it. Each faction could keep a roster of ships that is needs for its feet. ![]()
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